Thursday, May 26, 2011

Games Industry Concept: Breaching The 64 Player Cap On Multiplayer Games

Hello All,

In my opinion the 64 player cap on multiplayer game servers mostly in the FPS genre is artificial. Set in place because its been done before and doesn't break new ground in software development costs. Be it set down on paper by the game publisher or the development studio with the limited resources they may have at their disposable.

If the Sony PlayStation 3 video game console now pushing around eight years old in hardware specs. Can have a game development studio of "Zipper Interactive" produce the FPS game called "Mag" (Massive Action Game). That provides a multiplayer game experience of 256 players in the FPS genre. Its because it can be done not just for video game consoles, but for PC's as well. Some game developers may cop out stating that the game could support higher number of players. But it wouldn't play right. Well the dirty little secret is they built the level map designs for only 32 or so players. That's why it won't play right to begin with from the start.

Aside from this minor rant on my part I digress and would like to provide a concept that can break new ground for game developers. That's if they have the resolve and vision to pursue the nearly decade long 64 player game server cap that has been self-imposed.

Take for instance how "Intel" the computer chip CPU maker first offered the "Duel Core" and than the "Quad Core" computer chips. I state this as a engineering barrier being broken by Intel where for decades prior it was always a mono core computer chip. Than someone or a group of computer architectural engineers came up with the simple but brilliant idea to stack the computer CPU chips.

My concept is nearly identical, why not stack several instances of a virtual 64 player game servers. Until 256 simultaneous gamers can be achieved in multiplayer game server. By Instances I mean like the instances we encounter as gamers in a MMO (Massively Multiplayer Online) game setting. Where if need be a zoning loading screen to cross between 64 player virtual instances if the restriction is needed. Albeit a seamless crossing from 64 player instance to the next virtual instance would be preferred in game play. Be it in a FPS or RPG genre such as a "Battlefield Franchise" game or a multiplayer "Never Winter Nights" D&D (Dungeon and Dragons) setting.

In so far the only place I've ever had the gaming pleasure to game in a FPS setting beyond the 64 player capacity. Is in the original "Planetside" MMOFPS offered by "Sony Online Entertainment". Which ironically is the same parent company that "Zipper Interactive" that provided the FPS game "Mag" for the PlayStation 3 via "Sony Computer Entertainment of America" game publisher. Not to frown on Sony, but are they the only game publisher to have the vision for gamers? To provide games that surpass the 64 player cap on multiplayer server games?

I hope not, since the leadership hasn't come from "Electronic Arts" nor from "Activision" the leading FPS genre of game publishers. I suspect it will be some Independent game studio that will take the world by storm by breaking such a barrier for the PC platform. Although technically the prize does belong to "Zipper Interactive" for the video game console of the PlayStation 3.

Its self explanatory to gamers what sheer enjoyment if the structure and game design features of a command and control. That is both fun and provoking within a 256 player game server would offer us all. If widely adopted I could envision game LAN's and game leagues alike becoming early users of such 256 player multiplayer servers. Besides the crop of game server rental vendors waiting to serve their customer base all to readily.

Just picture the single player campaign maps of "Battlefield: Bad Company 2" (By EA / DICE) each offering 32 player limit for the PC platform. (24 players on the game consoles). Eight such maps linked together via virtual instances to reach the 256 player capacity in game server multiplayer play all on "Rush or Conquest" Mode. If a game server doesn't become filled to capacity. Then only the X number of maps that are utilized where the rest are dormant until a minimum number of players login.

This can be done if only the leadership and vision was offered to gamers and the electronic games industry as a whole.

Saturday, May 21, 2011

Electronic Industry Concept: "A 2D and 3D View Television Set"

Hello All,

How many of you remember those VCR (Video Cassette Recorder) and DVD (Digital Video Disc) combo players as the DVD format was first making its debut?

Now consider the recent market launch of the "Nintendo 3DS" portable gaming device. The above question and the "Nintendo 3DS" is what gave me the inspiration to come up with a television that is a bridge device. Between regular two dimensional Tv viewing we've been doing for decades. And a Tv set capable of switching to three dimensions or 3D on the fly by a touch of a remote control. The kicker is no wonky cumbersome 3D glasses are required following the proof of concept that Nintendo has provided with their 3DS portable gaming device.

Here's the link to the official "Nintendo 3DS" website to understand what I mean:

http://www.nintendo.com/3ds/hardware

The "Nintendo 3DS" requires no 3D glasses and by the pull of a lever it seamlessly converts to 3D and back to 2D viewing during game play. If a gamer prefers to keep the lever in-between both viewing modes they can without effecting game play whatsoever.

Keeping what I just explained above in mind. Consider a television set like that old VCR / DVD combo player I mentioned at the very top. As one media format (IE the VCR) joined at the hip to the next future iteration of technology such as the DVD format. Here we come full circle with a television capable of displaying both 2D and 3D without those annoying 3D glasses. All by the touch of your remote control. So if your watching regular television, a Blu-Ray disc movie, Pay Per View, or Video On-Demand. You can press your remote control like a maniac switching between 2D and 3D viewing formats if you like.

Those that do their web Internet surfing via the television. Like a "Web Tv" will be one of the first to experience the Net in full 3D interactions. Besides those that have a Home Media Center and connect to "Facebook" or "YouTube" through a capable 2D / 3D Tv set can do so.

Such a mixed mode in viewing dimensions of a television set will act like a societal training wheels electronic device. Prepping us old timers from the last vestiges of analog 2D television into the era of a true 3D television. Like I stated prior this is a Bridge Device where one generation bows out allowing the next one to take over. Of course those that refuse to adopt a stand alone 3D television without those wonky 3D glasses. Can still enjoy all the bells and whistles provided with a modern Tv set that caters to 3D. But all the while still enjoying the old fashioned 2D viewing format.

This type of television set is a no-brainer being indicative what has come before us in electronic technology and what is yet to come. Let's see who of the television manufacturers will come out of the gate first with such a model for consumers world-wide?

By the way I would call such a television set "The View". (No relation to the "Barbara Walters" talk show) Because of its capability to switch between views of 2D and 3D formats.

Saturday, May 14, 2011

Jewels of Truth Statements & Favorite Quotes of The Month

Hello All,

Its that time of the month again for another trio of all original spiritual wisdom statements from the "Jewels of Truth" series. This months three statements are on the topics of: a baby face, decisions, and God(dess).

Be well and enjoy yourselves throughout this day.

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933) Those with a "Baby Face" are blessed for having witnessed the face of God far longer than what is customary. Their youthful visage is a silent testimony of the beauty of an inner spirit. Without question any who witness true love by a truthful and genuine experience has shared in the wonder of what God has to offer all life. The gentle touch of a vibrant soul. Amen. ---Ivan Pozo-Illas / Atrayo.

934) When making decisions of importance listen first to your heart using intuition as your guiding light of the soul. Next using the faculty of your "Mind's Eye" use wise discernment to give you the strength of conviction to follow through. Both the heart and mind are the principals to utilize when making decisions that matter to you and your loved ones always by a grace that knows no bounds. Amen. ---Ivan Pozo-Illas / Atrayo.

935) God(dess), as a creator of all known and unknown is a deity outside the confines of "Good and Evil" as a paradox. God's, majestic reign crosses both the mundane and the extraordinary. Beyond eternity and infinity, where simultaneously all of life and death is anew in the splendor of totality. Many choose to see God as the chief arbitrator disseminating justice to the good and punishment to the wicked. God(dess), is a creator of both truth and beauty revitalizing life through the cycles of all that is natural and artificial. The breath of life comes in many forms. Who amongst his creations is to deny another holy entity their truth of being. None, unless they be confused and foolish to pursue a path of lies.

Those who accept the "Will of God" do so by their inherent free divine will. It is a total acceptance, however it is the journey to a wonder that will take many lifetimes. As each life accepts the contract of their destiny once more. The pertinent discoveries of self shall continue and the blessings to follow will certainly unleash more glories upon the many that shall be restorative for all. Those who forsake the "Will of God" abandon their divinity on the table of life. They walk away from themselves not fully realizing the consequences of their choice. They may lament that life is unfair, but life is not meant to be fair in and of itself. It is meant for the lovers and the haters to discover their purpose. One seeks unity the other chaos, both are united not knowing the struggle has a purpose to teach and to learn. To love and to heal, to restore and to undo what has been caused in error, and most of all to be with God(dess). Amen. ---Ivan Pozo-Illas / Atrayo.

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We live on the brink of disaster because we do not know how to let life alone. We do not respect the living and fruitful contradictions and paradoxes of which true life is full. ---Thomas Merton.

Obstacles don't have to stop you. If you run into a wall, don't turn around and give up. Figure out how to climb it, go through it, or work around it. ---Michael Jordan.

The greatest gift one can give is thanksgiving. In giving gifts, we give what we can spare, but in giving thanks we give ourselves. ---David Steindl-Rast.
Gratefulness, "The Heart of Prayer".

Thursday, May 05, 2011

Jewels of Truth Series: "Making Prayers & Dreams Come True"

Hello All,

Here is another foray into new material just penned today out of the future Volume 4 of this "Jewels of Truth" series. That I consider to be notable for sharing and insightful in a metaphysical sense as to what makes a sincere prayer or dream come alive.

Enjoy it, as I have enjoyed stumbling across it during contemplation.

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"Making Prayers & Dreams Come True"

1137) Making both prayers and dreams come true by a sincere manifestation. According to the precepts of benevolence for oneself and especially that of others is the "Will of God(dess)". To activate a prayer or a dream via visualization within the "Mind's Eye". Is to do so with surrender in your heart, for whatever is constructed by thought through the mind. Must also be surrendered by the spiritual heart within. However a descriptive prayer or a dream by visualization is not sufficient on its own articulation. One must add the power of an Unconditional "Love" into the blend through the hearts surrender with an inborn gratitude. Doing so invites automatically the God(dess) of Absolute Love to take hold with his / her Divine Angels as the Messengers of goodwill. The catalyst power or grace to any prayer of supplication or of a dream is the hearts unconditional Love always. Amen. ---Ivan Pozo-Illas / Atrayo.

Tuesday, May 03, 2011

Channeled / Probability: U.S. Naval Stationary Underwater Tech Harming Sea Life

Hello All,

I hardly disclose so directly my other intuitive gifts so openly when I receive such material by channeling. Since everything on this blog site for the past 5 years plus is attributed to my claircognizance (knowing facts and details beyond my personal means) and automatic writing ability.

With that notice out of the way. I would like the reader of this entry to at least Consider This Option as a probability that it is occurring.

Before I begin laying down my argument according to the subject title above. That the U.S. Navy has highly secretive classified stationary technology package in unmanned arrays or manned installations in underwater environs. May sound ridiculous to some and to others science fiction on my part. Do note I am not anti- U.S. Military. I have in this blog site over these past 5 years offered military technology as abstract conceptualizations as well.

What I am is pro-sea life that is defenseless against man made military or industrial sonar that is the kind of an acoustic bomb underwater. Be it to detect underwater vehicles or natural resources such as petroleum.

First, back in November 2008 the United States Supreme Court gave the U.S. Navy permission to use sonar technology. To the degree and that they can kill as in collateral damage any marine whales nearby carte blache.

Article link at About.com January 15th 2009:

http://marinelife.about.com/od/conservation/a/sonarCA.htm

I quote:
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"In a case of national security once again trumping the environment, the U.S. Supreme Court ruled on November 12, 2008 that the U.S. Navy could continue using high-powered sonar as part of its training exercises, possibly at the expense of whales and other marine mammals. This decision was made in a case of the Natural Resources Defense Council (NRDC) versus the Navy regarding the Navy's use of sonar in training exercises in southern California. The sonar is used to detect enemy ships, and the Navy argued that the sonar is needed to effectively train and protect the nation."
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The "Natural Resources Defense Council" as cited above in the About.com article. Offered its own article back in October 6th 2008 stating the slaughter of marine life, mainly mammals over the decades. With a 5 minute video link narrated by actor "Pierce Bronson" of former "007 James Bond" fame. About the effects of naval sonar technology and that of "air guns" used for petroleum exploration on behalf of the oil industry.

http://www.nrdc.org/wildlife/marine/sonar.asp

I quote:
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"This is the reality that whales and other marine mammals face because of human-caused noise in the ocean, whether it's the sound of airguns used in oil exploration or subs and ships emitting sonar. Manmade sound waves can drown out the noises that marine mammals rely on for their very survival, causing serious injury and even death."
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Now onto the recent events as of 2011 of mass marine life die-offs around the world. As reported at Aquaviews.net on March 11th 2011. A Scuba divers magazine website.

http://aquaviews.net/ocean-news/bizarre-mass-marine-life-fish-deaths-world/

I quote:
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"It doesn’t stop there. The mass deaths include thousands of birds falling from the sky, whales stranded on beaches, dead fish blanketing rivers and the ocean, crabs, penguins and even livestock. There are so many incidents that the mass animal deaths are now even being mapped on Google maps, so you can keep track of what is being called “Aflockalypse”."
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So ruling out natural causes of predatory, disease, natural life cycles of marine life. Man made pollution that can trap and suffocate sea life such as plastics. Or man made run off into the ocean from coastal areas which depletes oxygen for marine life. Including any Naval sonar training exercises or military usage by maritime ships. Or that of the petroleum industry be it on vessels or oil rig platforms.

There is this other newer Option or Probability to consider such as stationary underwater Naval technological sonar equipment. Be it in a fixed unmanned array acting as a underwater listening post near coastlines. If not a manned underwater installation of some sort of configuration deploying sonar sweeps. Be it an underwater berthing station for submarines, or some other observation post for whatever aims in an submerged environment.

Since the 1960's scientists have been utilizing Underwater Habitats for research purposes. Even NASA has used such underwater habitats to train astronauts in vacuum sealed hostile environment.

Here is a list of past, present, and future (Atlantica Expedition, launching around July 2012) underwater habitats for both leisure (Jules Undersea Lodge in Key Largo, Florida) or science research.

http://en.wikipedia.org/wiki/Underwater_habitat

Now if scientists can pull off smaller scale underwater habitats as a proof of concept implementation. Why couldn't the United States Navy with a yearly multi-billion dollar budget pull it off on a more sophisticated scale?

They can and most likely have already, but like all out of sight military technology and/or installations, "they are out of sight and out of mind". I don't blame the military for such a concealment doctrine since it keeps them alive and operating hopefully for our defense.

However the U.S. Navy be it near submerged coastal regions or out in deep sea environs have deployed stationary equipment or installations. That are interrupting the natural life cycles of marine life leading to mysterious mass deaths. At least mysterious to conservationists or environmentalists that have noted none of the usual indicators to cause such a bizarre die off of marine life.

Something else to consider.