Saturday, August 27, 2011

Recycling Concept: Accordion Collapsible Plastic Bottles


Hello All,

Today's entry is an innovative solution to one of our many everyday products is upon the recycling of plastic bottles. Particularly Water Bottles although other cylindrical shaped plastic bottles would work for this concept.

My favorite brand of mineral water is "Zephyrhills" which is owned by the "Nestle" corporation which is a Swiss conglomerate. Many plastic water bottles of today are ribbed in contour although needing a good foot stomp for crushing. Much like plastic milk jugs need a solid foot stomp when placing them in a recycle bin. My county of Sarasota Florida still utilizes recycling bins. And not the more modern roll away containers on two back wheels like in Miami-Dade county. Which offers substantially more recycling space in such a recycling program by residential users.



What I'm getting at is an ease of function of plastic bottles to be shaped like an Accordion. That the spacing of the ribs in the bottle design is very compact. Allowing one not to foot stomp, but to easily hand crush a plastic bottle for recycling purposes. Picture a collapsible campers cup that can easily be opened and then after its use be closed again. Similar to the opening and closing of a musical accordion instrument but in this case, it's a one-way collapsible movement.

So after a person enjoys their beverage in a plastic bottle with water or name your favorite drink liquid. They twist the top of the bottle slightly allowing it to snap into alignment with the accordion shaped ribbing. Then in one forceful thrusting motion collapse the plastic bottle where it is crushed completely. Hearing a delightful crushing sound knowing that the deed has been done satisfactorily. Then the person just tosses the now compact plastic bottle into a recycling bin. Where a recycling container be it in a public or private space has yielded a greater capacity. In a public space, recycling container means fewer janitorial runs. To make sure there's no need to tend to the recycling container as quickly as before people tossing in non-compacted plastic recyclable wares.

Still, this will require a willingness for people to hand crush plastic bottles or other containers in recycling. Where empty space in an uncrushed plastic container can be portrayed as a nuisance. In public "Ad Council" type of outreach media campaigns. This one simple step by the general public will foster maximum utilization efforts in recycling. At least in terms of the public enjoying the process of crushing their plastic wares for recycling. Much like certain individuals enjoy popping the plastic wrap bubbles in shipping packing materials. The psychology is the same where plastic bottles to start off in a collapsible accordion shaped design. Will promote additional crushing of individual use plastic material that is suitable for recycling purposes. This is but an additional step of sophistication for consumers in managing their behavior for a positive environmental outcome.

Ivan "Atrayo" Pozo-Illas, has devoted 21 years of his life to the pursuit of clairvoyant automatic writing channeling the Angelic host. Ivan is the author of the spiritual wisdom series of "Jewels of Truth" consisting of 3 volumes published to date. He also channels inspired conceptual designs that are multi-faceted for the next society to come that are solutions based as a form of dharmic service. Numerous examples of his work are available at "Atrayo's Oracle" blog site of 11 years plus online. Your welcome to visit his website "Jewelsoftruth.us" for further information or to contact Atrayo directly.

Sunday, August 21, 2011

Games Industry Concept: Mega Multiplayer Games

Hello All,

What I'm proposing with "Mega Multiplayer Games" or MMG as an acronym is a scaled down version of a full blown "Massively Multiplayer Online Game" or a MMOG. Where MMO's or MMOG's consist of thousands of players per server shard if not tens of thousands together in one super shared game world. An MMG takes a single player game and regular multiplayer game mode and makes a glorified game mode together. Not to the scale of a MMO, but extending the shelf life of many single player RPG or FPS games to come.

Current multiplayer games be they FPS mostly have been stuck at either 32 to 64 players per game server as an artificial limit. Not due to technological hurdles, but economic ones of not willing to invest resources to push the regular multiplayer ceiling. The "Mega Multiplayer Game" pushes that ceiling where a standard single player game gets a backdrop conversion.

Take for instance the Bioware games franchise of "Mass Effect" as an example. Mass Effect games 1 and 2 play differently from each other as will "Mass Effect 3". Its logical since its an evolution in game play mechanics and game design to see what works and what doesn't. What if under a MMG game treatment a gamer can play "Mass Effect 1-3" with the current flavor of how "Mass Effect 3" will be presented. For example as each single player game iteration is introduced previous single player game titles under the same IP (Intellectual property) entertainment brand. Will be stitched together like a daisy chain keeping all the game encounters in "Mass Effect 1 & 2" intact. But be presented with the User Interface and game mechanics of "Mass Effect 3". Akin to when the game developer "Blizzard" redid "World of Warcraft" through the MMO game expansion of "Cataclysm". The entire MMO landscape of that one game was given a facelift.

A "Mega Multiplayer Game" offers continuity of past single player games to be assembled by a skeletal framework. Where the most recent game version gives all past game title versions a facelift in game play. So where a MMO allows thousands of players together in a game world. An MMG allows hundreds of players together to experience their favorite single player games together. Picture playing an MMG version of "Mass Effect 1-3" just with your clan or guild mates all being able to explore the galaxy on the Normandy. Where each player has their own version and custom look of "John Shepard". If not allowed to play other prominent roles of "Garrus" the Tunarian and so forth. Or allowing players to jump randomly into Npc's (Non Player Characters) of whatever race and play them out according to the game's story arc for that npc.

There can be other versions of "Mega Multiplayer Games" than just the one example I provided above. Where the latest single player game dictates the game mechanics in user interface that all games in their line up are played. There can be via the MMG skeletal frame work conversion allowing each game to be played as it was designed. So continuing with the "Mass Effect" example "Mass Effect 1-3" are played as each one is presented in game design. However they are all still glued together to form a continuous game world. Still that would mean a dizzying manner in how the game is played by user interface differences between each game title version.

Game rental service vendors can offer gamer consumers servers that are tailored towards a "Mega Multiplayer Game" environment. Just like how they are tailored towards the FPS game match server business model today. Game Publishers can offer present and future game entertainment IP's with a MMG game mode. Right alongside the vanilla single player or traditional multiplayer game modes. So instead of a game publisher investing into a full blown "Massively Multiplayer Online" game project. They can go the "Mega Multiplayer Game" route instead where gamers not needing to subscribe in a "pay to play" monthly MMO business model. Do something closer to a "Guild Wars" business model where the consumer just buys the game itself and no monthly subscription fees on the back end. The game publisher can offer a selection of its own servers so MMG games can be played. Just like they currently do with FPS game titles. It'll be the game server rental vendors by interested consumers to allot additional server rack space on how popular a game entertainment IP may be.

This is but a choice to another way how we all enjoy our games. No way I'm I spelling out all the intricate obstacles that may be encountered like any game title project in development. It is still a novel and different game mode model for our games to be played and enjoyed together.

Wednesday, August 10, 2011

Jewels of Truth Statements & Favorite Quotes of The Month

Hello All,

It's that time of the month with another trio of "Jewels of Truth" statements to share with all of you. This month's topics are on History, the Mundane, and Desires. Of course finishing it all off with some select quotations from other famous people.

Enjoy.

------------------------------

942) History is alive! History are the factual stories, recorded events, and memories of a peoples recollection through circumstance. It is their lives remembered for an instant longer than their span of life permitted. Some of the richest history becomes life long lessons of triumph and tragedy. True that certain periods of history can become embellished over time to fit one ideological stance. However each subsequent period of humanity will garner the eventual truth and fit the remembrance in contrast to their present period. History remembered always runs in parallel with a people and a society. This is a common reality for those who are wise and earnest enough to discern for themselves what is real and what is mere fabrication. History is life and death recorded for our benefit. If we are but humble enough to receive it with open minds we shall continue to become wise by grace. Otherwise if we reject history as a guiding light we become fools wanting to be punished again just like our ancestors. What is worse being innocent through ignorance of ones history and repeating it? Or being completely arrogant by knowing ones history and making the same mistake as your fore bearers? ---Ivan Pozo-Illas / Atrayo.


943) From the point of view of the majestic Heavenly realms the mundane experiences are wondrous. Due to the fact paradoxically the dynamic and marvelous reality that Heaven engenders on a total basis of the miraculous. From a mortal human point of view it is the extraordinary to be chased after at all costs. The opposite is also true in the Heavenly paradise where uncommon experiences are that of the mundane ordinary activities amongst the living. Often we forget as humanity that we all are united in a common struggle to improve our lives. Where in a spiritual sense we truly are one Spirit under God. Our mundane lives are interwoven constantly with the Divine which imbues the miraculous. It can be stated with confidence that God(dess) and the Heavenly host occupy the realms of the mundane. In equal proportion to the majestic extraordinary realms of Absolute Love.

Observe a newborn child of any species and how they gaze with total awe and splendor to their surroundings. That is but an inkling in scale as to how the wonder and absolute love of God(dess) see's us all in totality. No matter what form of activity be it in mundane or extraordinary circumstances we may find ourselves within. Treasure your moments of life be they boring with complete normalcy and those few spikes in life where we feel closest to the Divine. Both are Holy and sacred in an unconditional love and wonder to be had and fully cherished. Amen. ---Ivan Pozo-Illas / Atrayo.


944) Desires are not just from the heart. Desires also encompass the mind and soul as well. Desires can be altruistic or selfish, they can also be benign in nature. Desires from the heart are usually selfless, but they can also be conditional in nature. Demanding more in an outcome than what is truly necessary. Desires from the mind are elaborate and far reaching in scope, whether intended for good or ill. Desires from the soul are the one's that last the longest. For the desires of the soul are the purest in all of creation. Where they stem from the gentle "Mind and Heart of God(dess)" within us. Desires that are unconditional in nature are always attributed to the Soul. Our "Free Will" is the deciding factor of the intent of a desire. Be it for goodness sake or for a devilish despicable outcome. Amen. ---Ivan Pozo-Illas / Atrayo.

------------------------------------

A humble life dedicated to a great purpose, becomes great. ---Paul Brunton. "Perspectives"

As the Sun shines upon my heart, so may my heart shine upon others. ---Upanishads.

You will never be commonplace if you are vigilant in Love. ---BI. Elizabeth of the Trinity.

Success is not to be pursued; it is to be attracted by the person we become. ---Jim Rohn.

Never worry about numbers. Help one person at a time, and always start with the person nearest you. ---Mother Teresa.